Adaptando el juego de laberinto con asistencia de inteligencia artificial como un apoyo en el desarrollo de la motricidad fina

Autores/as

DOI:

https://doi.org/10.24215/18509959.37.e15

Palabras clave:

Inteligencia Artificial, motricidad fina, Cómputo físico, Retroalimentación olfativa, Recurso educativo

Resumen

Con el desarrollo de las habilidades de motricidad fina se inicia con el proceso de aprendizaje para poder escribir utilizando distintos elementos de trazo. En este trabajo se presenta un prototipo que incentiva el trazo de líneas rectas y curvas para promover el desarrollo de motricidad fina usando un laberinto construido con una pista conductiva y diversos elementos electrónicos. El sistema cuenta con retroalimentación olfativa y elementos indicadores visuales en favor de promover el progreso de avance sobre la trayectoria. El algoritmo que controla el prototipo se ha desarrollado a través de un sistema de inferencia difusa, embebido en una estructura multivariable de tipo Sugeno e implementado en una tarjeta con microcontrolador ESP32. Se ha verificado y validado el diseño del sistema controlador a través de la aplicación “Fuzzy Logic Designer” del ambiente Matlab. Se realizaron pruebas físicas para corroborar la operación de los distintos escenarios que se pueden presentar durante el uso del dispositivo. El prototipo resultante es de bajo costo y puede ser adaptado para ser incorporado en distintos contextos y escenarios, desde el desarrollo de habilidades de motricidad fina en estudiantes jóvenes hasta adultos que requieren rehabilitación debido a accidentes y lesiones.

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Biografía del autor/a

  • Edgar Serrano-Pérez, UAEMex CU Valle de Chalco

    Actualmente realizando una Estancia Posdoctoral Académica en la Universidad Autónoma del Estado de México, Valle de Chalco.

  • Anabelem Soberanes-Martín, UAEMex CU Valle de Chalco

    Profesora de Tiempo Completo en la Universidad Autónoma del Estado de México, Valle de Chalco

  • Alejandra Lorena Castro-Yáñez, UAEMex CU Valle de Chalco

    Actualmente estudiante de Maestría en Ciencias de la Computación en la Universidad Autónoma del Estado de México, Valle de Chalco

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Publicado

2024-05-22

Cómo citar

[1]
“Adaptando el juego de laberinto con asistencia de inteligencia artificial como un apoyo en el desarrollo de la motricidad fina”, TEyET, no. 37, p. e15, May 2024, doi: 10.24215/18509959.37.e15.