Un Software Educativo utilizando el Aprendizaje Basado en Problemas con Realidad Aumentada

Autores/as

DOI:

https://doi.org/10.24215/18509959.34.e5

Palabras clave:

Aprendizaje basado en problemas, Realidad aumentada, Enseñanza-aprendizaje, Software educativo

Resumen

La realidad aumentada es una tecnología capaz de superponer contenido virtual en el mundo físico, esta se puede implementar junto al aprendizaje basado en problemas (ABP) el cual es un método de enseñanza-aprendizaje que consiste en la aplicación de problemas para el desarrollo del aprendizaje crítico en el estudiante. La implementación de esta tecnología junto al método educativo logra incrementar la motivación y el rendimiento académico en el estudiante. Actualmente, las estrategias utilizadas en las Instituciones Educativas son ineficientes con respecto a temas de Historia, lo cual es reflejado negativamente en el rendimiento académico de los estudiantes. La investigación desarrolla un software de enseñanza-aprendizaje de realidad aumentada basado en el ABP, el cual será utilizado como herramienta de apoyo en el desarrollo del proceso educativo. La propuesta muestra que la solución logra mejorar el rendimiento académico e incrementar el interés de los alumnos en la asignatura.

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Biografía del autor/a

Ronaldo Ronaldiño Rupay Palomino, Universidad Católica Sedes Sapientiae

Estudiante del último ciclo del programa de Ingeniería de Sistemas de la Universidad Católica Sedes Sapientiae, investigador en temas de realidad aumentada y animación de imágenes

Marco Coral Ygnacio, Universidad Católica Sedes Sapientiae

Magíster en Ciencias en Ingeniería de Sistemas y Computación y candidato a Doctor en Ingeniería de Sistemas por la Universidad Nacional Mayor de San Marcos, experto en temas de Transformación Digital en Universidades.

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Publicado

2023-06-01

Cómo citar

[1]
R. R. Rupay Palomino y M. Coral Ygnacio, «Un Software Educativo utilizando el Aprendizaje Basado en Problemas con Realidad Aumentada», TEyET, n.º 34, p. e5, jun. 2023.

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