Jogos Digitais para Pessoas com Transtornos do Espectro do Autismo (TEA): Uma Revisão Sistemática

Autores/as

  • Maicris Fernandes PUCPR
  • Percy Nohama, Dr PUCPR

DOI:

https://doi.org/10.24215/18509959.26.e8

Palabras clave:

Autismo, Jogos computacionais, Jogos educacionais, Programação, Tecnologia assistiva

Resumen

Individuos com transtornos do espectro do autismo (TEA) possuem desenvolvimento atipico nas areas cognitiva ou de aprendizagem, comunicacao e interacao social, deteccao e trato de emocoes, coordenacao motora e concentracao. O desenvolvimento de tecnologias assistivas e fundamental para melhorar a qualidade de vida destes individuos. Este estudo faz uma revisao sistematica da literatura com foco em jogos digitais usados como tecnologias assistivas para individuos com TEA. Fazendo uso da base digital IEEE Xplore, foram pesquisados estudos que continham o termo game em conjunto com termos relacionados ao TEA. A partir da busca foram encontradas 193 ocorrencias do conjunto de termos. Os artigos foram lidos e analisados, sendo selecionados os estudos que tratam de jogos digitais com foco em individuos com TEA. Foram excluidos da selecao jogos que fazem uso unicamente de hardwares especificos e que nao apresentam funcao de tecnología assistiva. Como resultado final deste estudo foram selecionados 62 artigos neste contexto, sendo que todos apresentam resultados positivos quanto ao uso dos jogos digitais na melhoria das capacidades das pessoas com TEA.

Desta forma, e possivel verificar a consistencia de tal abordagem, encorajando a continuidade das pesquisas e do desenvolvimento de jogos digitais com foco em tecnología assistiva para pessoas com TEA.

Descargas

Los datos de descargas todavía no están disponibles.

Biografía del autor/a

Maicris Fernandes, PUCPR

Professor em cursos de graduação, extensão e pós-graduação na PUCPR, engenheiro eletricista e pós-graduado em desenvolvimento de jogos. Atua em desenvolvimento para dispositivos móveis e desenvolvimento de jogos.

Percy Nohama, Dr, PUCPR

Professor de eletrônica, filósofo e doutor em engenharia elétrica/biomédica. Atua em tecnologias assistivas voltadas à mobilidade e comunicação alternativa e ampliada.

Citas

L. Kanner, “Autistic Disturbances of affective contact,” Nervous Child, vol.2, pp. 217-250, 1943.

M. B. Marques and A. M. S. R. Mello, “TEACCH - Treatment and Education of Autistic and Related Communication Handicapped Children,” in Transtornos invasivos do desenvolvimento,W. Camargos Jr. et al., Brasília: Secretaria Especial dos Direitos Humanos; Coordenadoria Nacional para Integração da Pessoa Portadora de Deficiência, 2005.

M. Elsabbagh, E. Mercure, K. Hudry, S. Chandler, G. Pasco, I. Charman, A. Pickles, S. Baron-Cohen, P. Bolton and M. H. Johnson, "Infant neural sensitivity to dynamic eye gaze is associated with later emerging autism," Current Biology, vol. 22, no. 4, pp. 338-342, 2012.

N. Balasubramanian and B. Wilson, “Games and Simulations,” in Society for Information Technology and Teacher Education International Conference, 2006, vol. 1.

O. Poobrasert, T. Mupattararot and L. Sae-aue, "Use of assistive technology to accommodate students with writing disabilities," 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), Perth, WA, 2017, pp. 1-4.

N. Nasiri, S. Shirmohammadi and A. Rashed, "A serious game for children with speech disorders and hearing problems," in 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH) Perth, WA, 2017, pp. 1-7, doi: 10.1109/SeGAH.2017.7939296.

M. Bernardes, F. Barros, M. Simoes and M. Castelo- Branco, "A serious game with virtual reality for travel training with Autism Spectrum Disorder," in 2015 International Conference on Virtual Rehabilitation (ICVR), Valencia, 2015, pp. 127-128.

C. Tsangouri, W. Li, Z. Zhu, F. Abtahi and T. Ro, "An interactive facial-expression training platform for individuals with autism spectrum disorder," in 2016 IEEE MIT Undergraduate Research Technology Conference (URTC), Cambridge, MA, 2016, pp. 1-3.

S. D. Silva, F. M. M. Neto, R. M. d. Lima, F. T. d. Macêdo, J. R. S. Santo and W. L. N. Silva, "Knowledgemon Hunter: A Serious Game with Geolocation to Support Learning of Children with Autism and Learning Difficulties," in 2017 19th Symposium on Virtual and Augmented Reality (SVR), Curitiba, 2017, pp. 293-296.

M. K. Belmonte, E. J. Weisblatt, A. Rybicki, B. Cook, C. S. Langensiepen, D. J. Brown, M. Dhariwal, T. Saxena-Chandhok and P. Karanth, "Can Computer- Assisted Training of Prerequisite Motor Skills Help Enable Communication in People with Autism?," in 2016 International Conference on Interactive Technologies and Games (ITAG), Nottingham, 2016, pp. 13-20.

M. Davis, N. Otero, K. Dautenhahn, C. L. Nehaniv and S. D. Powell, "Creating a software to promote understanding about narrative in children with autism: Reflecting on the design of feedback and opportunities to reason," in 2007 IEEE 6th International Conference on Development and Learning, London, 2007, pp. 64-69.

E. Çahkuş, H. Köse and G. İnce, "Kinect interacted drum game for disabled children," in 2014 22nd Signal Processing and Communications Applications Conference (SIU), Trabzon, 2014, pp. 734-737.

A. Akbulut, "Computer aided autism threapy system design," in 2015 Medical Technologies National Conference (TIPTEKNO), Bodrum, 2015, pp. 1-4.

N. Uzuegbunam, Wing-Hang Wong, S. S. Cheung and L. Ruble, "MEBook: Kinect-based self-modeling intervention for children with autism," in 2015 IEEE International Conference on Multimedia and Expo (ICME), Turin, 2015, pp. 1-6.

M. Roglić, V. Bobić, M. Djurić-Jovičić, M. Djordjević, N. Dragašević and B. Nikolić, "Serious gaming based on Kinect technology for autistic children in Serbia," in 2016 13th Symposium on Neural Networks and Applications (NEUREL), Belgrade, 2016, pp. 1-4.

P. R. De Silva, A. P. Madurapperuma, A. Marasinghe and M. Osano, "A Multi-agent Based Interactive System Towards Child's Emotion Performances Quantified Through Affective Body Gestures," in 18th International Conference on Pattern Recognition (ICPR'06), Hong Kong, 2006, pp. 1236-1239.

S. L. Finkelstein, A. Nickel, T. Barnes and E. A. Suma, "Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise," in 2010 IEEE Virtual Reality Conference (VR), Waltham, MA, 2010, pp. 267-268.

G. Zhu, S. Cai, Y. Ma and E. Liu, "A Series of Leap Motion-Based Matching Games for Enhancing the Fine Motor Skills of Children with Autism," in 2015 IEEE 15th International Conference on Advanced Learning Technologies, Hualien, 2015, pp. 430-431.

H. Zhao, A. R. Swanson, A. S. Weitlauf, Z. E. Warren and N. Sarkar, "Hand-in-Hand: A Communication- Enhancement Collaborative Virtual Reality System for Promoting Social Interaction in Children With Autism Spectrum Disorders," IEEE Transactions on Human-Machine Systems, vol. 48, no. 2, pp. 136- 148, April 2018.

C. Mei, B. T. Zahed, L. Mason and J. Ouarles, "Towards Joint Attention Training for Children with ASD - a VR Game Approach and Eye Gaze Exploration," in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, 2018, pp. 289-296.

J. Rapela, T. Lin, M. Westerfield, T. Jung and J. Townsend, "Assisting autistic children with wireless EOG technology," in 2012 Annual International Conference of the IEEE Engineering in Medicine and Biology Society, San Diego, CA, 2012, pp. 3504- 3506.

B. Abirached, Y. Zhang, J. K. Aggarwal, B. Tamersoy, T. Fernandes, J. C. Miranda and V. Orvalho, "Improving communication skills of children with ASDs through interaction with virtual characters," in 2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH), Braga, 2011, pp. 1-4.

E. Marchi, B. Schuller, A. Baird, S. Baron-Cohen, A. Lassalle, H. O’Reilly, D. Pigat, P. Robinson, I. Davies, T. Baltrusaitis, A. Adams, M. Mahmoud, O. Golan, S. Fridenson-Hayo, S. Tal, S. Newman, N. Meir-Goren, A. Camurri, S. Piana, S. Bolte, M. Sezgin, N. Alyuz, A. Rynkiewicz and A. Baranger, "The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children," IEEE Transactions on Games, vol. 11, no. 4, pp. 328-339, Dec. 2019, doi: 10.1109/TG.2018.2864640.

A. Z. Hassan, B. T. Zahed, F. T. Zohora, J. M. Moosa, T. Salam, M. M. Rahman, H. S. Ferdous and S. I. Ahmed, "Developing the Concept of Money by Interactive Computer Games for Autistic Children," in 2011 IEEE International Symposium on Multimedia, Dana Point CA, 2011, pp. 559-564.

N. N. Kamaruzaman and N. Jomhari, "Digital Game- Based Learning for Low Functioning Autism Children in Learning Al-Quran," in 2013 Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences, Madinah, 2013, pp. 184-189.

N. Pistoljevic and V. Hulusic, "An interactive E-book with an educational game for children with developmental disorders: A pilot user study," in 2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Athens, 2017, pp. 87-93.

D. Chakraborty, R. Bannerjee, S. Das and A. Das, "Teaching aid software - Training autistic children through computers," in 2017 5th National Conference on E-Learning & E-Learning Technologies (ELELTECH), Hyderabad, 2017, pp. 1-6.

L. Weilun, M. R. Elara and E. M. A. Garcia, "Virtual game approach for rehabilitation in autistic children," in 2011 8th International Conference on Information, Communications & Signal Processing, Singapore, 2011, pp. 1-6.

J. P. Hourcade, N. E. Bullock-Rest and T. E. Hansen, "Multitouch tablet applications and activities to enhance the social skills of children with autism spectrum disorders," Pers. Ubiquitous Comput., vol. 16, no. 2, pp. 157-168, Feb. 2012.

A. Battocchi, F. Pianesi, P. Venuti, A. Ben-Sasson, E. Gal and P. L. Weiss, "Collaborative Puzzle Game: Fostering collaboration in children with autistic spectrum disorder (ASD) and with typical development," in 2009 Virtual Rehabilitation International Conference, Haifa, 2009, pp. 204-204.

P. H. Dietz and D. L. Leigh, "DiamondTouch: A Multi-User Touch Technology" in Proceedings of User Interface Software and Technology (UIST), Orlando, FL., 2001.

P. L. Weiss, E. Gal, M. Zancanaro, L. Giusti, S. Cobb, L. Millen, T. Hawkins, T. Glover, D. Sanassy and S. Eden, "Usability of technology supported social competence training for children on the Autism Spectrum," in 2011 International Conference on Virtual Rehabilitation, Zurich, Switzerland, 2011, pp. 1-8.

G. F. M. Silva-Calpa, A. B. Raposo and M. Suplino, "CoASD: A tabletop game to support the collaborative work of users with autism spectrum disorder," in 2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH), Vienna, 2018, pp. 1-8.

A. O. Barajas, H. Al Osman and S. Shirmohammadi, "A Serious Game for children with Autism Spectrum Disorder as a tool for play therapy," in 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH), Perth, WA, 2017, pp. 1-7.

T. Rambhia, M. Dhodi, V. Patel and D. R. Kalbande, "Design of an intelligent system for autism," in 2018 International Conference on Communication information and Computing Technology (ICCICT), Mumbai, 2018, pp. 1-8.

T. A. Castillo, C. P. de Celis, C. Lara, M. J. Somodevilla, I. H. Pineda, K. F. de Alba, E. Romero, "Authic: Computational tool for children with autistic spectrum disorder," in 2016 International Symposium on Computers in Education (SIIE), Salamanca, 2016, pp. 1-6.

R. Aburukba, F. Aloul, A. Mahmoud, K. Kamili and S. Ajmal, "AutiAid: A learning mobile application for autistic children," in 2017 IEEE 19th International Conference on e-Health Networking, Applications and Services (Healthcom), Dalian, 2017, pp. 1-6.

Publicado

2020-10-12

Cómo citar

[1]
M. Fernandes y P. Nohama, «Jogos Digitais para Pessoas com Transtornos do Espectro do Autismo (TEA): Uma Revisão Sistemática», TEyET, n.º 26, p. e8, oct. 2020.

Número

Sección

Artículos originales